From life as a pastry chef, writer, recruiter, movie extra, graphic designer and now game designer — the best things in life come from living outside your comfort zone.
My design style is an expression of my vibrant, in-your-face, it-has-to-wow kind of style. I'm inspired by pop art and installations from Yayoi Kusama, Yusuke Nakamura, the Sailor Moon anime, and cute Instagram art.
When I'm not jetting across the stars in a TARDIS or busting escape rooms, I'm at home playing board games, working on DIY/craft projects, and plotting how to take over the next gaming convention.
Areas of Expertise
Graphic Design, Illustration &
Print & Layout Design
Paper & Pencil
Adobe Acrobat Pro
Collaboration, Brainstorming & Project Management
UI/UX Design & Prototyping
Microsoft Office (Outlook, Word, Excel, OneNote, Sharepoint)
Gsuite (Gmail, Drive, Docs, Slides, Forms)
Managed end-to-end game design, graphic design and illustration, puzzle and mechanics design, UI/UX design, as well as creative writing/UX writing for 10 virtual and physical games
Executed game designs, graphics, and website/game prototypes using Adobe Creative Suite (Illustrator, Photoshop, InDesign), Miro, Wix, Wordpress, Canva, and other design programs as required
Created original illustrations, puzzles, characters, logos, color palettes, typography, and other graphics for use in games, company website, brochures, training materials, sales presentations, etc.
Wrote design briefs, gathered research and information from stakeholders, managed design files and templates for web pages
Worked in a team of 4 designers and stakeholders to brainstorm, prototype, develop and playtest games for a corporate audience
Collaborated with teams and stakeholders to interpret their needs for design work (logos, reports, presentations, social media, posters, taglines) and provide guidance for acceptable interpretations of the company’s logos and characters
Recruited users, scheduled, and documented 50+ playtests, integrating changes in the games’ UI/UX design to influence player behavior, improve the user journey, and create a positive customer experience
ACADEMY FOR EVENTS
Assisted with research, development and design of UI/UX for new website, including layout, buttons, icons, fonts, copywriting, text entry fields and modal (pop-up) windows in Adobe XD, Illustrator and Photoshop
Created stylescapes and moodboards, website concepts, and ready-to-test prototypes to help develop the company voice and visual identity using Adobe Illustrator and Photoshop
Collaborated virtually across time zones with other interns on creative projects
SPINDRIFT LITERARY ARTS JOURNAL
Assisted with layout design of print edition using InDesign and selected entries for consideration to the editor
Managed social media, campus outreach, book sales and art show
Led a collaboration with the design club and facilitated workshops
Just for fun
I'm not formally trained in art, but sometimes I'll pick up a paintbrush and paint. I like acrylics for their ease, flexibility, and their ability to dry and layer quickly.