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About Me

From life as a pastry chef, writer, recruiter, movie extra, graphic designer and now game designer — the best things in life come from living outside your comfort zone.

 

My design style is an expression of my vibrant, in-your-face, it-has-to-wow kind of style. I'm inspired by pop art and installations from Yayoi Kusama, Yusuke Nakamura, the Sailor Moon anime, and cute Instagram art.

When I'm not jetting across the stars in a TARDIS or busting escape rooms, I'm at home playing board games, working on DIY/craft projects, and plotting how to take over the next gaming convention.

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Areas of Expertise

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Graphic Design

Color theory, typography & layout design are my top skills. I love working on a variety of projects, from print to web to illustration.

 

I'm always working on something new. My work has earned awards for illustration and design.

UI/UX Design

I combine my graphic design skills with research and analytical query to craft meaningful experiences for users.

What started as an elective class project has evolved into a passion for websites and user-centered design.

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Game Design

I use principles of graphic design and UI/UX design to create memorable, fun online game experiences.

At Puzzle Break, I was hired to create online digital gaming experiences, which ran the gamut of illustration, UX/UI design, puzzle design, and game design.

Toolkit

Graphic Design, Illustration &

Photo Editing

Adobe Illustrator

Adobe Photoshop

Typography

Calligraphr

WhatFontIs

Presentation

Powerpoint

Slides

Keynote

Print & Layout Design

Paper & Pencil

Adobe InDesign

Adobe Acrobat Pro

Canva

Collaboration, Brainstorming & Project Management

Miro

Notion

MilaNote

Trello

Game Development

Gdevelop

Wix

UI/UX Design & Prototyping

Adobe XD

Miro

Figma

Communication

Outlook

Gmail

Mailchimp

Salesforce

Online Communications

Slack

Discord

Zoom

Teams

Webex

Meet

Web Design

Wix

Wordpress

Productivity

Microsoft Office (Outlook, Word, Excel, OneNote, Sharepoint)

Gsuite (Gmail, Drive, Docs, Slides, Forms)

Work Experience

Work Experience

NINTENDO OF AMERICA

Designed creative solutions for a wide variety of internal- and external-facing first-party Nintendo and third-party publisher projects using strong technical skills in the Adobe Creative Suite and knowledge of Nintendo’s various IP, brand guidelines, and style guides.

 

Created a variety of physical and digital assets including (but not limited to) web banners, retail displays, tradeshow graphics, social media, hardware packaging, and promotional merchandise.

 

Designed print-ready graphics files in multiple languages while adhering to brand and production guidelines. Experienced in using templates and working within the limitations of pre-designed art and patterns; recreating previous designs; and updating old design files.

 

Managed a weekly workload of 7-14 projects — created concept pieces and designs; provided draft designs for team and department reviews; made changes based on feedback; and prepared files for hand-off and publishing.

 

Supported retail marketing projects for Amazon, Walmart, Target, Best Buy, GameStop, and other retailers in the United States, Canada, Mexico, and Brazil markets.

 

Demonstrated ability to follow creative direction, integrate feedback, manage schedules and deadlines, support senior designers with workloads, and keep confidentiality on company projects.

 

Previous projects include (but are not limited to) AAA game titles: Super Mario Bros. Wonder; The Legend of Zelda: Tears of the Kingdom; Pikmin 4; Kirby: Return to Dreamland Deluxe; Detective Pikachu Returns; The Hidden Treasure of Area Zero for Pokémon Scarlet and Pokémon Violet.

PUZZLE BREAK

Managed end-to-end game design, graphic design and illustration, puzzle and mechanics design, UI/UX design, as well as creative writing/UX writing for 10 virtual and physical games

 

Executed game designs, graphics, and website/game prototypes using Adobe Creative Suite (Illustrator, Photoshop, InDesign), Miro, Wix, Wordpress, Canva, and other design programs as required

 

Created original illustrations, puzzles, characters, logos, color palettes, typography, and other graphics for use in games, company website, brochures, training materials, sales presentations, etc.

 

Wrote design briefs, gathered research and information from stakeholders, managed design files and templates for web pages

 

Worked in a team of 4 designers and stakeholders to brainstorm, prototype, develop and playtest games for a corporate audience

 

Collaborated with teams and stakeholders to interpret their needs for design work (logos, reports, presentations, social media, posters, taglines) and provide guidance for acceptable interpretations of the company’s logos and characters

 

Recruited users, scheduled, and documented 50+ playtests, integrating changes in the games’ UI/UX design to influence player behavior, improve the user journey, and create a positive customer experience

ACADEMY FOR EVENTS

Assisted with research, development and design of UI/UX for new website, including layout, buttons, icons, fonts, copywriting, text entry fields and modal (pop-up) windows in Adobe XD, Illustrator and Photoshop

 

Created stylescapes and moodboards, website concepts, and ready-to-test prototypes to help develop the company voice and visual identity using Adobe Illustrator and Photoshop

 

Collaborated virtually across time zones with other interns on creative projects

SPINDRIFT LITERARY ARTS JOURNAL

Assisted with layout design of print edition using InDesign and selected entries for consideration to the editor

Managed social media, campus outreach, book sales and art show

Led a collaboration with the design club and facilitated workshops

Just for fun

I'm not formally trained in art, but sometimes I'll pick up a paintbrush and paint. I like acrylics for their ease, flexibility, and their ability to dry and layer quickly.

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